
Stuart Price
Caldari FLA5HY RED
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Posted - 2011.01.05 02:10:00 -
[1]
Edited by: Stuart Price on 05/01/2011 02:16:32 Been giving this some thought for a while now.
Rails: Completely agree with Liang on the optimal bonus increase on Caldari gunboats. The idea of the bonus was to allow Caldari rails to fire higher damage ammo at a range that forces other races to use a lower damage ammo or t2 l-r ammo. At sniper ranges rails should have an element of superiority to compensate for the fact that at closer ranges they get outgunned. Firing AM at long range is one thing against Scorch, but that laser boat gets to switch to MF when stuff gets closer (or for a dedicated close range fit) whereas the rail is already operating at peak and doesn't get better as ranges get lower.
Blasters: Significant tracking increase and a large boost to the agility of gallente blasterboats. To use an animal analogy, where the matari ships are cheetah's with their massive speed, the gallente get to be alligators: not all that great over a distance but have you seen how fast they can cover a short distance?
That way, blaster ships get really dangerous if you get close to them - one overloaded burst on the MWD if you're headed in the wrong direction and *POW* - it's a move that Taranis pilots are already familiar with and it works pretty well for them.
As for the tracking, I can hear people now: "But that means blasters WTFBBQ'ing smaller class size ships again!". Well, yes. That's the point. If you're in a frig, you really don't want to be 40km from a pulse zealot 'cos you'll die. Get under 10km and get some transversal and he's toast. Well the reverse should be true against blasters. Kite them and you're fine, get in close and he's going to end you. Seems fair to me when you consider that if you're getting outmanoeuvred by a much larger ship to the extent where he can dictate range you SHOULD get toasted. The other balancing factor will always remain: blaster ship HAVE to commit. Once you go in, nobody's leaving until there's a wreck. Kiting ships always have the option to disengage. Reward this dedication to the scrap with face-melting power!
Mmmm I also like gallente ships having smaller sigs. A mega has the advantage at about 6km against a 'geddon (assuming it can get there and hasn't taken critical damage on the way...) and I'd like to see that envelope extended. With an agility buff it'll get there faster and with a sig reduction it'll take less return fire when it DOES get there. 'geddon gets to keep Scorch. Putting the 'irate' into 'Pirate' |